public class test : MonoBehaviour {
void Start ()
{
var input = gameObject.GetComponent<InputField>();
var submitEvent= new InputField.SubmitEvent();
submitEvent.AddListener(OnSendCommand);
input.onEndEdit = submitEvent;
//or simply use the line below,
//input.onEndEdit.AddListener(SubmitName); // This also works
}
private void OnSendCommand(string arg0)
{
Debug.Log(arg0);
}
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